Saturday, January 29, 2011

Global Game Jam at C-cubed Studios

The University of Denver is hosting a site of the Global Game Jam in the newly remodeled C3 Studios.

We have 50 registered participants from across Colorado, where we are the only site in the state. Roughly 40 participants have shown up so far. We have a mixture of working professional game developers, DU alums, DU grad students, DU undergraduate students, and high school students. Some of the high school students had participated in our prior NSF-sponsored game camps as well.


Global Game Jam participants brainstorming after announcement of the jam's theme, "Extinction."

Global Game Jam is a 48 hour game-development and local community building event of international proportions. It emphasizes collaboration, cooperation, and thinking on your feet. Global Game Jam is the largest single activity organized by the International Game Developers Association (IGDA).

There are currently 44 countries represented.
There are 170 registered sites with 33% of those in the US.
There are 6878 individual participants registered as of this writing.

For greater detail:
http://www.globalgamejam.org/status/
http://www.globalgamejam.org/

Sunday, January 16, 2011

C-cubed Celebration!

On January 10th the Digital Media Studies and Electronic Media Arts & Design programs celebrated the completion of the C-cubed Studios (A Center for Creativity and Collaboration). Activities throughout the space invited the students in both programs to understand what is possible in these amazing new studios.

In the new Lab students learned to solder and assemble digital cockroaches that scurry and blink when in the dark.

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The Make Spaces hosted a new audio visual artwork by Graduate student Darwin Grosse and Associate Professor Trace Reddell.
Also in the Make Spaces was the kinetic sculpture, "Points of Volatility" by Assistant Professor Chris Coleman.
The Cloud was host to a DIY 3D Printer, the Makerbot Cupcake, printing C-cubed keychains for attendees.

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Also in the Cloud was an interactive projection by Graduate student Andrew Blanton.
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In the Node was an extensive library of books about New Media Art and Theory, Data Visualization, Humane Games and more. Attendees could also download student made podcasts or just sit and listen to them while paging through the books.

The Nexus hosted two gaming systems, one dedicated to playing music as a group and the other to flying challenges.

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In the Leo Block Lab attendees shared and played numerous student created games.
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Throughout the night students got a chance to play with audio and video performance tools in the Hypercube. Graduate student Darwin Grosse, Associate Professor Tim Weaver, Associate Professor Trace Reddell, and Graduate student Cory Metcalf all shared their tools to provide a hands-on experience.
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The evening wrapped up with a special performance by Mark Mosher who showcased his very physical digital music making with glowing sensor cubes and a repurposed theremin. Afterwards he discussed both the technical and conceptual aspects of his work.
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